Baldie wrote:That looked fab and very close.
it was, both fab and exceedingly close. Probably got various rules wrong but I think we were pretty close overall. James's dice were there usual self or my lot would have had the usual early bath, as it was basically fought to a stalemate, down to two activation dice meant my lot wouldn't be doing much so even with James having a crippled force as well he was likely to be able to use it.
good game though, think more line of sight blocking/impassible terrain is needed though to make sneaking around easier and avoid long range stuff being so nasty.
mortars are definitely evil, the British 2" one with 2 dice is useful for counter fire I think but the Japanese with a battery of three of them have an edge when it comes to hitting enemy support units.
one of the bits we did get wrong, there is a difference on the "bad things happen" table for a team/squad thats part of your core force and one thats a support unit, your core seem to care less about the support bits being killed