Dropshort wrote:Another good game. Primaris in cover are a pain when you mostly have AP- weapons.
Think the mission handicapped you a lot aswell.
Things I learned.
I waisted the bikes too soon. They didn't really slow you down and just died for nothing. Same thing with the Viper to a lesser extent.
Need to plan my psychic phase. Had at least 2 turnes when I cast Doom on the Hellblasters and then nothing shot at them.
Back to the drawing/building table. Got some new toys to build up and try out.
Oh. One last thing. Plasma Grenades, mustn't forget about them ever again.
I have to say had you kept them bikes & Viper back out of sight it would have seriously crippled what mobility I had, also I suspect playing tag team with the Falcon would seriously boost all of them as the Falcon gains an escort making sending one infantry squad near it awkward and the Avengers who get out now have a lot more anti infantry firepower. Ok its all your mobile eggs in one basket, but ouch.
Likely playing with dense terrain as well, I think it changes a lot of assumptions, e.g. the Hellblasters, they are the "obvious" target for Doom, but then you find nothing can really hit them because everything has positioned itself so they can't shoot back - as a result they survived a while but didn't actually do a lot, I think two wounds on the Falcon and one Avenger as they are a unit that benefits from having a nice castle to live in - I think next time they will be a bit more mobile as otherwise they won't manage anything.
good way to learn what does what, especially as things gradually scale up.
Main downside my marines have is a near total lack of any actual anti tank beyond some multi-meltas (legacy from 5th edition), the Primaris lack pretty much any, trying to avoid the Death Guard ending up the same way given peoples attraction locally to the big nasty hurty things