Leopard's Orks

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Re: Leopard's Orks

Postby leopard » Wed Dec 05, 2018 10:26 pm

First outing for the "anti flier" option to be used as intended - one game previous they had no fliers to hunt, the one after they got left at home..

Anyway Zaggy & his Stormboyz managed a bit better than expected, didn't really expect a unit fo five orks to survive overwatch from a Storm Talon, I think the Storm Raven would make mince of them, need to try that out a bit.

Anyway the plan is as subtle as orks get, find a problem, and punch it, unit of stormboyz charge to pin the target, Zaggy follows up, he fights first - S8 power klaws that hit on a 2+ with three attacks doing 3 damage each and a -3AP seem custom designed to fight fliers, to hits of "6" generate an extra attack, the four follow up choppa attacks seem more focused on helping when you charge something else - managed nine wounds on a storm talon the first time he tried which seemed good enough anyway.

the nob in his escort unit finished it.

the other unit, two small units tag teaming failed to do much (one didn't get the charge, the other fluffed its hit rolls), and they are exactly as fragile as expected being easier to remove than a unit of grots, they are however pretty cheap.

Question is, I have five more, do they go into one unit to make a unit of ten - which probably can soak a storm raven's overwatch, boost the other units to six or seven strong, or run as a 4th unit given the power klaw is where the damage is?
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