by leopard » Wed May 28, 2014 1:49 pm
2,005 is fine by me, only thing you need to check is the air support, unless we use the "total war" rules only one company on a side may have air support, and under total war having more than one such level of support means picking that as the force specialisation.
Otherwise thats a nice little list, lacking engineers but given the job is hold a bridge not capture one that may not be a huge issue. 6pdr and 17pdr will be suitably irritating, glad I'm not brining armour...
The Tetrach is an odd beastie, and tends to have the luck of devil (with four pak40 over multiple turns I've never killed one yet, got one with machine guns up close though). You will need some sort of cover to use them properly though they can then be an utter pig to hit, if anything a Stuart is far too large and far too hard to hide, will work as a proxy though.
You got tows for the guns? thinking with a long game on a big board the ability to move them about could be good as not a lot will want to get near them 17pdr until they is as dead as a tesco value sausage.
Snipers are a mixed back, beautiful models though, can be gold or utterly worthless with little way to tell ahead of time.
Not a bad way to run 2k points, especially if you're not the only air landing company, should be able to hold one bridge each with little difficulty for a good while and make life crossing the third difficult between the two of you.