leopard wrote:Excellent game, few points for the next one.
Need to set up so the areas where reserves arrive are out of line of sight of the enemy deployment areas as a general rule - so reserves can arrive (but do nothing until they move further) in safety - unless the enemy wishes to advance to gain sight to these areas - defend your arrival points!
Suggest in any further siege type scenarios the attacker gets an extra player at full strength, and when history notes the defenders lost perhaps allow the attacker to recycle combat and weapons platoons (only) into reserve - for that sort of "my gods is there no end to them?" feeling
Great game though, terrain looked very nice and that sort of density was about spot on, could do with a few larger buildings but between us thats manageable.
Only lost one platoon, and a very gentlemanly conflict over the river...
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